The year is already almost over, but before that, it’s time for the annual Need for Speed. EA this year with Need for Speed: The Run to a lot of good, because the poor performance of Hot Pursuit on Wii, which we evaluated with a 2.0, is unacceptable. This year EA calls for help from Firebrand Games, known for Trackmania Wii which we evaluated with a 8.0. The developer did not only the Wii version in hand, but the Nintendo 3DS version. The studio is able to deliver good quality on Nintendo’s latest handheld? Meet Matt The story of Need for Speed: The Run for the Nintendo 3DS revolves around Matt, a former driver who is deep into the red. To escape a mysterious killer, he hopes to earn the Run. The Run, an illegal race, taking him to different locations in the United States. The battle begins in San Francisco, where Matt met a rather mysterious woman that will guide him through this whole adventure. We are hardly what about her and she appears to be focused on the zoom of the problems that our main character knows. The story is surprisingly strong in his shoes. The bickering and fighting between the two makes for interesting dialogue, both in-game and in cutscenes. It is thereby easy to follow, considering the game is fully subtitled in Dutch. What is unfortunate is that the cutscenes are not shown in the same way as the interactive HD versions. While these versions in-game models and even provocative are made using quick-time events, we see almost lifeless portraits of our main characters. Although the images look just fine in 3D, they are not nice to call. It’s an interesting way of presenting the game, but it’s a style that you must keep. It feels like a comic, but without the panels.
Design
Most time in Need for Speed: The Run on the Nintendo 3DS You will spend in the car where you race from point A to B. There are few side roads or secret passages, so you really must have your skills. This may sound boring, but fortunately keeps the game interesting. Thus, in each of 26 chapters, a goal you must achieve to be admitted to the next part of the story. Sometimes this is a race against time, an exciting escape from the police or a 1-to-1 against a big rival. In addition, you also always some participants of the race have caught up, which puts the bar even higher. The AI is pretty smart and everything will run you have to totally let down. Start Here, however, the problems with the game: it wants you to focus on so many things during the race, you may become lost and thus control over the gameplay.
Quick-time dilemma
Earlier we talked about the lack of quick-time events in the cutscenes. These come in the Nintendo 3DS version, however, during the race itself, and that works for a yard. The quick-time events mainly use the touch screen and come out of nowhere really on. So you need a turbo trigger and stunts to perform by tapping on the touchscreen. If the latter fails, it is not just a car wreck, but you lose a life which can lead to a game over. The worst thing is that all the speed out of the game is won by the quick time events, and that’s not what Need for Speed is all about. There are, also occasional mini-games you play between the races. In this activity you will have to change a tire for example, or in a window to save it. These mini games are pretty boring and make the game even slower gameplay. For extra salt in the sore wounds to throw the main campaign in the game just a few hours. What you drive off in the game is mostly frustration.
Control
The control is generally good. You give gas with the R button, inhibits the L button, use the Nitro boost with the A button and control your car with the Circle Pad. People who have played Ridge Racer 3D, will likely feel right at home. When you control the current setup is nothing, you can always adjust it in him to all your options and needs. The only thing that sometimes does not work, is the drift. Drift Nitro gives you a lot and is therefore an important mechanism to win races. The problem is that it never feels like you have control over. Often you slide too far into a corner so you ram into a wall. This makes your car a step closer to an explosion and you lose speed in the gameplay.
Lack of challenge or
If you bump the Need for Speed: The Run to have emerged, there is a number of challenges that you can try. These are the best moments from the game because of the variety. You’re not criminals in a police car ramming against the wall, then you have engaged in reaching checkpoints under great time pressure. The challenges are what this game should have been, and remove the complexity in the normal game where players have to suffer under. The problem is that just as in the normal game you’re done with very quickly and that’s very sin. You can make a throw and try to improve your times, but since it lacks any form of reward is not worth it.
Multiplayer
Need for Speed: The Run 3DS has a AutoLog through street and pass a line function. However, finding a player to go online to race against, it appears more difficult than expected because nobody seems to have the game. If it has succeeded, it appears that the online multiplayer racing Sprint offers the possibility to play against each other to take in a game of old-fashioned police against racers. These features are very promising, but unfortunately finding an opponent’s biggest problem. AutoLog function allows you to earn extra money by improving time, which is brought to you through a recommendation. This is obtained by aanbelevingen street pass, which makes for a nice extension to the playing.
Graphics and sound
Need for Speed: The Run on the Nintendo 3DS looks great out in 2D. The game is filled with beautiful surroundings with a good eye for detail and it is clear that the developers here have put the most time. In 3D, it looks fine, but then the frame rate a great pike dive down. This is great to play, but the difference is obvious. This is unfortunate, because the 3D effect makes the game more intense and therefore more fun in terms of experience. The licensed soundtrack while there may well face it. The music fits perfectly with the tone of the game and you would prefer as far as pressing the accelerator.
Conclusion
Need for Speed: The Run 3DS is not a bad game, but it undermines its own trap by the wrong choices. The comic book style of storytelling is to live, but the quick-time events and mini-games to break the gameplay unnecessarily nasty ways. This is not Need for Speed, and it is hoped that EA sees this in the future. It takes the whole experience down in frustration and leave you behind. The control is working properly and the challenges are the best moments in the game but the game is fairly short and with anyone online or in your AutoLog the game no longer than one hour or five. It had the best arcade racer on the Nintendo 3DS may be, but for now remains a number Ridge Racer 3D.
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